‘Kinect: Star Wars’ fails to capture the full experience of films
Published: Thursday, April 19, 2012
Updated: Thursday, April 19, 2012 04:04
"Kinect: Star Wars" for Xbox 360 dropped April 3 amid high expectations.
The much-anticipated game received just mediocre reviews – and for good reason.
"Star Wars" fans have long been waiting for a game that allows them to put their Jedi skills to the test, and "Kinect: Star Wars" failed in its attempt to do so.
In the campaign, which follows a simple storyline, there are five modes. The player’s character moves through the game on rails, moving from task to task without giving the player any options.
During these tasks, the game presents unique features, but unfortunately the player’s control is limited, and even the control they do have is not quite precise. This makes lightsaber battles and other Jedi tricks extremely frustrating.
Along with the limited move set comes boredom. Action seems too slow, and players aren’t as involved as they would like to be.
To combat this, the battles are broken up by very simple and basic tasks such as manning large guns to shoot down enemy spacecrafts. These simple tasks gave the game a very childish feel, even though it’s rated T for Teen.
Overall, the campaign felt very repetitive. Most of the tasks were very similar in their execution and objective.
However, players do have the option of choosing other game modes, such as podracing, rancor rampage and more.
Galactic Dance Off mode was interesting to say the least. This mode featured dance moves similar to Xbox 360’s "Dance Central," except performing the moves were "Star Wars" characters such as Han Solo.
The game wasn’t all bad. It has its unique features, and it’s a great game for younger kids, but when it counted, the live action wasn’t executed well and offered little diversity. Combined with other graphic and synchronization glitches, the game really didn’t live up to all the hype.